It nearly halves the time you'll have to wait for soldiers to heal, for starters, and there's also the chance it will grant them additional skills when they level up from other character classes. Why take unnecessary risks when it's so easy to play things safe? Are you having trouble deciding what facility to go for next? Make it the Advanced Warfare Chamber, which has a whole host of benefits. ![]() Keep a single character at the front of the group the Ranger works bestand let the others tag behind by at least a square or two. Running ahead is risky, since you could trigger an enemy encounter halfway through a turn, when you're not prepared. When you come out of concealment, do it carefully. ![]() If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
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